Path of Exile ‘loot goblins’ is definitely the talk of the ARPG game’s community right this moment – an outline for players spending too much time upon hours farming with minimal rewards on the lookout for one extremely high-payout enemy. Many fans say this phenomenon, containing becoming the focus of many endgame play in POE Currency patch 3.19, is emblematic of both big difficulties with the magic find system and recurring frustrations concerning the Path of Exile Archnemesis mods.
To place it in plain terms, ‘magic find’ can be a phrase employed by Path of Exile players to refer to the tools stats ‘increased rarity of things found’ and ‘increased quantity of products found’ (even though the latter is usually called ‘quant’ for clarity’s sake). The term hails from the equivalent stat in Diablo and depends on your chance of finding rare items and currency. The higher your magic find, the greater good stuff you’ll get as well as the better it may very well be.
The magic find has been a popular thing to develop, because who doesn’t want more good loot to decrease? However, you might have to sacrifice to feature magic discover in your build, since it takes up stat space in your equipment. The more magic finds you've got, the weaker all of your build may very well be – an affordable trade-off, of course. However, it is late, and the recently introduced, extra-challenging Archnemesis mods are too dramatic.
A compilation of special Archnemesis modifiers generally known as ‘god-touched’ (each stuck just using a different god within Path of Exile’s pantheon) turns monsters into considerably more dangerous versions of the usual form, however with their dropped items reconstructed as valuable currency as well as other rare end-game items for example maps and divination cards. These creatures can drop many buy path of exile currency high-level currencies when defeated – which is only exacerbated by defeating them by using a character that has a high magic find stat.
So simply what does this all mean? Basically, Path of Exile players is spending too much time trying to get these valuable mobs to spawn – clearing tens or even in some cases even numerous endgame maps to take action. To do this efficiently, they'll use a build made for high damage output and fast map clear times – meaning they likely aren’t rolling with much magic find. Instead, after they find the special foe, they speak to the services of any monster-popping mercenary known one of the community for an ‘MF Culler.’
MF Cullers acquire a name from which has a build focused almost entirely on magic find – until they are almost useless for general map clearing – and also the Culling Strike ability they choose that lets them instantly kill any enemy with under 10% health remaining (to pay for their usual inability to fight). The job of the MF Culler would be to show up simply for the one god-touched enemy, lose time waiting for its health to become brought down, and after that burst it in the shower of incredibly valuable rewards – because of this, the truth is, which it usually a lot more than makes up for those hours of grinding beforehand.
Some players running in multiplayer groups include an individual on an MF Culler builds; others will hire one from game chat or Discords whenever required, usually handing over the percentage with their bounty to acquire services rendered. However they handle it, though, the city appears to get in almost universal agreement – spending too much time and hours farming enemies who might be extremely unlikely to go anything worthwhile to get one big but rare payday can be an incredibly unsatisfying approach to play.
One long-time player about the PoE Reddit says, “You might as well remove the regular mobs from your maps completely since you won’t discover a single thing at their store. It’s really sad and boring how many years of a system there was where general loot from mobs felt good is currently gone in favor of any few mobs that drop X expensive or whatever stuff.” Another says that whenever finally encountering their first god-touched rare after hours of farming and will certainly kill it, “I just quit the sport and started watching Netflix. I wouldn’t like to farm much more, as well as try to play.”
On the opposite end of the scale, a really fortunate player shared their haul – one from the biggest posted for the subreddit up to now – leaving players staggered using a single encounter dropping “more currency than I make within a whole league.” One new player even asked why the sport’s usual ‘very positive’ Steam user rating has plummeted to ‘mostly negative’ within the recent reviews section. The responses did reassure them that the majority of the game is fun, knowing that “you will be needing several countless hours with it, even to recognize the issues. For newcomers, the experience is 100% dope and totally more than worth it.”